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GTA 6 collectibles: what to expect

Rockstar has said nothing about collectibles in GTA 6. But over the last thirteen years the studio has shipped two enormous open worlds built around them, and the direction of travel between the two is clear. Here is where it points.

counts verified forecast, not fact
The counts are verified. The forecasts are not. Everything about GTA 5 and Red Dead Redemption 2 is checkable fact: the counts are verified against the PlayStation and Xbox achievement lists. Everything about GTA 6 is inference, and each item carries an honest confidence level. We do not pass guesses off as data.

What is officially confirmed

About collectibles themselves, still nothing. The release is set for 19 November 2026 on PlayStation 5 and Xbox Series X|S, with no PC date announced. No official material contains a list of sets, a counter, or even confirmation that finds will appear in their usual form.

On 27 August Rockstar released Grand Theft Auto VI: An Extended Look — twenty-six minutes of gameplay captured on a base PlayStation 5. It premiered on Netflix and went free on YouTube and the Rockstar site six hours later. Separately, IGN watched roughly another half hour of the game at Rockstar North and published 69 details about systems that only flickered past in the video.

Across those twenty-six minutes, not one collectible appeared. No object, no map marker, no counter. Which makes the point firmer rather than weaker: any "complete list of GTA 6 collectibles" published today is invented. Rockstar showed half an hour of play and said nothing about finds.

What the showcase did reveal is how the world works, and collecting always lives inside that. Here is what follows.

What was shown factWhat it means for finds inference
Fences for stolen goods, separate ones for jewellery and for carsValuable objects have somewhere to go. Finds may be sold, not only counted
Money is scarce, and the story sometimes requires raising a sum before it continuesCollecting stops being a hundred-percent chore and becomes a way to earn along the way
Cars can be broken into several ways, and the options depend on tools and progressionSome places will almost certainly stay shut until you have the gear — the way nuclear waste in GTA 5 required a sub
Six wanted stars instead of five; police read your clothing, appearance and vehicleFinds in guarded places will cost more in risk than they did in GTA 5
A criminal profile system along the lines of honour in Red Dead Redemption 2Some finds may hang on behaviour rather than on a point on the map
Leonida is roughly three times the size of the RDR 2 mapSearching blind will take longer than in any earlier game in the series
Fishing, Dead Eye-style slow motion, RDR 2-style world interactionThe mechanics come from RDR 2 — and there finds were built as strands, not counters

Sources: the official 27 August showcase and IGN's preview from Rockstar North.

A breakdown of Rockstar’s previous games — tap to expand:

GTA 5 (2013): counters

In GTA 5 the design is plain. A set of identical objects scattered across the state, a counter, and a reward for clearing it.

SetCountWhat you need to startWhat it gives
Letter Scraps50nothing, available almost immediatelyreveals the murder of Leonora Johnson and leads to her killer
Spaceship Parts50meeting the stranger Omegaa mission and the unique Space Docker
Nuclear Waste30the Sonar Collections Dock at $250,000, plus a submersibleroughly $23,000 a barrel, about $690,000 for all of them
Submarine Parts30a submersible and divinga mission on Abigail's strand
Monkey Mosaics50nothinga unique vehicle
Peyote Plants27nothingturning into animals
Epsilon Tracts10registering on the in-game Epsilon siteprogress along the cult strand

Counted separately are the things collected by action rather than pickup: 50 stunt jumps, 50 under-the-bridge flights, 15 knife flights.

The sets themselves are unsophisticated: a glowing object, a hum as you approach, one more on the counter. But two of their properties, minor-looking at the time, turned out to matter more than anything else.

First, some items are locked until a point in the story. Spaceship Parts do not appear on the map until you have met Omega. Nuclear Waste cannot be collected until the dock is bought, and the dock is not for sale until a particular story mission is done.

Second, some items require equipment. Nuclear Waste and Submarine Parts sit on the ocean floor. The waste barrels can only be picked up with the submarine, and the parts are out of reach without scuba gear or a sub.

Hence the most common way to waste time in GTA 5: you open a map with all fifty markers, drive to the nearest one, and find nothing there. Not because the map is lying, but because you are on the wrong chapter or carrying the wrong kit.

RDR 2 (2018): strands

Five years later the same studio did the same thing in an entirely different way.

SetCountWho you hand it to
Cigarette Cards144 (12 sets of 12)Phineas T. Ramsbottom, by mail
Dinosaur Bones30Deborah MacGuiness
Dreamcatchers20nobody, a find in its own right
Legendary Fish13the angler stranger strand
Rock Carvings10Francis Sinclair
Exotics5 requestsAlgernon Wasp
Hunting Requests5the hunter strand

The difference is immediate. The sets got smaller and more varied, but most of them gained a person at the other end — dreamcatchers are the only exception. You are not just closing a counter: with the rock carvings, for example, you copy down coordinates, post them, wait a day of in-game time, collect the reply at a post office and ride out to a hut. The collectible stopped being an object and became a small story.

The detail that breaks half the trackers. Reaching 100% in RDR 2 requires one cigarette card set out of twelve — twelve cards. Completing the compendium requires all 144. Those are two different answers to "how many do I have left", and both are correct. A tracker that knows only one number is lying to half its users.
What changed between 2013 and 2018
  • More sets, smaller sets. GTA 5 has two sets of 50 and two of 30. RDR 2 has 30, 20, 13, 10 and several of 5. Collecting fifty identical objects is dull, and Rockstar appears to have noticed.
  • Most sets got a character. Handing in a find became its own action with its own place on the map.
  • Gating got subtler. In GTA 5 an item is either available or it is not. RDR 2 added mail, waiting and travel — steps that come after everything has already been found.
  • "100%" and "collect everything" came apart. In GTA 5 they were near enough the same thing. In RDR 2 they are noticeably different jobs.
GTA 5 (2013)
Letter Scraps50
Spaceship Parts50
Monkey Mosaics50
Nuclear Waste30
Submarine Parts30
Peyote27
Epsilon Tracts10
RDR 2 (2018)
Dinosaur Bones30
Dreamcatchers20
Legendary Fish13
Rock Carvings10
Exotics5
Hunting Requests5
Set sizes on one scale. GTA 5 on the left: three sets of 50 and two of 30. RDR 2 on the right: the ceiling is already 30, and half the sets are under 15. The 144 cigarette cards do not fit the scale and stand apart — that is a compendium, not an ordinary set.
What follows for GTA 6

What comes next is inference, not fact. The confidence levels are honest.

There will be sets, and more than oneHigh confidence. Collectibles have been in every large Rockstar game since GTA 3, and both of the studio's recent major works are built around them.
Some sets will be underwaterHigh confidence. Leonida is Florida: the Keys, the coast, the wetlands. RDR 2 had no diving and no underwater sets. GTA 5 had diving — and two of its four major sets ended up on the seabed.
Some will be locked behind story progressHigh confidence. That was true in 2013 and in 2018.
Some will require equipmentMedium-high confidence. Scuba gear, a boat, a helicopter — in GTA 5 all of these were already conditions of access rather than conveniences.
Sets will be tied to charactersMedium confidence. This is the direction of travel from GTA 5 to RDR 2, but GTA is a faster series and the studio may return to plain counters.
Exact counts cannot be predictedNo confidence at all, and this matters more than the rest. Set sizes are balanced last, sometimes months before release. Anyone writing "there will be 50 scraps" today has simply copied the figure from GTA 5.

What this means if you plan to collect it all

The practical lesson from both games is the same: time is lost not on searching but on wasted journeys.

The two reasons a player travels for nothing are known in advance. They do not know what is already open at their point in the story. And they do not know what they need to be carrying for an item to be picked up at all. An ordinary collectibles map answers neither question — it shows every marker at once, including the ones you personally cannot reach yet.

You know the coordinate and still cannot take the item. Four reasons why:

MoneyNuclear waste in GTA 5 needs a $250,000 dock, and the dock is not for sale early on
Story progressSpaceship parts do not appear on the map until you have met Omega
EquipmentUnderwater finds stay on the seabed without a submarine or scuba gear
Time and weatherThe Mount Chiliad UFO wants 100% completion, 3 AM and a storm — all at once

Orange depends on how far you have played. Blue depends on what you brought with you.

None of these conditions show up on an ordinary map. The marker looks identical whether the item is sitting there waiting or is still ten hours of play away.

That is why our map has two filters built in from the start that most do not have: by story chapter and by required equipment. Right now it runs on demo markers — real data arrives from 19 November. The structure exists in advance precisely because GTA 5 and RDR 2 make it obvious which questions will be asked. The same goes for the split into seven regions: people search for "all stashes in Vice City", not "all stashes". And secrets raise the bar again: on top of a place they carry a condition, and without it the coordinate is useless.

One last honest note. In the first days after release nobody will have exact data. There is no PC version at launch, so nobody is unpacking the game files, and everyone — us included — will be watching the same streams. So our unconfirmed markers are labelled unconfirmed rather than presented as fact. Within a week half of them will be confirmed, some will turn out to be wrong, and you will see which is which.

Pages by kind of find

Nobody knows the names of the GTA 6 sets yet, but the kinds of find are known from the studio's earlier games. Each has a page of its own.

Open the map

Counts in the tables are verified against the PlayStation and Xbox achievement lists and public guides. GTA 6 information is drawn only from official Rockstar material, including the "An Extended Look" showcase of 27 August. Page updated 2 September 2026.

Open the map